Are kenku playable?

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Are kenku playable?

Are kenku playable?

They are a race of wingless avian creatures resembling ravens. Originally just another race of humanoid bad guys for the player characters to beat on, they have since been introduced as a playable race in the 5th Edition expansion, Volo's Guide to Monsters.

How old can kenku get?

about 12 years old Age: Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60.

Can a kenku be creative?

The player can be creative and say, "My thief kenku who grew up in a thieves' guild in Waterdeep remembers a similar situation where they did..." and then tell the other players in character.

Is kenku cursed?

You see, kenku were cursed for their greed by a vengeful god, whose name is forgotten (which is great for setting drop in), and no longer possess the ability to fly. ... When their god discovered their deceit, the kenku had their wings stripped from them, preventing them from naturally flying ever again.

How long do Kenku remember words?

Depends on how long they can live. Mimicry feature says that they can mimic anything they've heard (or seen in the case of handwriting) and no limit on how long ago it was is given.

What class is best for Kenku?

Thematically, the rogue thief is the most spot-on class for the kenku. The crow-like nature, bonus to Dexterity, Mimic and Expert Forgery all play into the thief archetype.

Can Kenku have original thoughts?

Yes they have thoughts. Just like mute people. In my mind, Kenku, much like the with autism "cold blooded" Lizardfolk, require taking their Volo's entries as no more than inspiration rather than a factual (or even reasonable) set of descriptors and limitations.

Why do kenku not have wings?

Although they evolved from avians, kenku had no wings or capacity for flight. This is due to their former master finding out of their greed. Instead, they had arms in place of wings and bird-like talons for hands and feet.

What class is best for kenku?

Thematically, the rogue thief is the most spot-on class for the kenku. The crow-like nature, bonus to Dexterity, Mimic and Expert Forgery all play into the thief archetype.

Can Kenku remember words?

Depends on how long they can live. Mimicry feature says that they can mimic anything they've heard (or seen in the case of handwriting) and no limit on how long ago it was is given.

Can a kenku speak in their own voice?

Their master took away their voices. Although unable to speak in their own voices, kenku can perfectly mimic any sound they hear...kenku cannot create new sounds and can communicate only by using sounds they have heard. Most kenku use a combination of overheard phrases and sound effects to convey their ideas and thoughts.

Are there any problems with playing kenku this way?

The main problem with playing a Kenku this way would be avoiding humour in serious moments of the game. Chris Perkins talked about this on Twitter a while back, and I like his approach (I'm still looking for the Tweet). The gist is that between sounds, captured phrases and gestures.

Can You roleplay a kenku at the table?

On page 111 of Volos, there are further directions for roleplaying a Kenku that describe how you this can be done at the table. The curse given to them by their Master has negated their ability for fluent speech. Their ability to mimic allows them to communicate, but not fluently.

What's the best way to make a great kenku?

While playing a great Kenku does take extra work and planning, keeping a few main cornerstones in mind can help you carve a character you love to play, that is very unique, and doesn’t run into the common Kenku problem of making your tablemates want to kill you by the 10th session.

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